关于擦肩模式
What's really great about the multiplayer focus of Metroid Prime Hunters is how much data the game is tracking for your player. The game retains what's called the Hunters License as your profile, and this Hunters License tracks wins/losses, favorite bounty hunter character, suicides, head shots…all sorts of statistics. This Hunters License comes into play in what could be considered Metroid Prime Hunters' version of Nintendogs' bark mode: "Rival Radar." By setting your system in a sleep mode-enabled transfer mode, you can trade Hunters Licenses between other players of Metroid Prime Hunters, which makes it possible to track their statistics and compete against them via the Nintendo Wi-Fi Connection.
关于语音聊天
In our test drive with the Wi-Fi Connection service, the matches were relatively lag-free as we blasted deathmatch battles against other members of the press, members of the NST Metroid Prime Hunters development team…and even Reggie Fils-Aimes himself. What's even cooler is the Voice Over IP chat function, where players can chat over the internet with their in-game buddies. Holding the X button in the Lobby will turn on the Nintendo DS microphone and send your voice real-time to the other players in your game. It almost turns your system into a Walkie-Talkie of sorts, since only one person in your game can be talking at one time. The voice compression is pretty impressive, as is the lack of delay between the networked systems - keep in mind that you can only chat outside of the game. During a match, there's no voice chatting. If you don't want to voice chat, you can pull up an on-screen PictoChat-style keyboard to send instant messengers to the one, two, or three players in your game setup before and after the match. Again, text chatting can only be done outside of the game…not that you'd have time to type much during a battle anyway.